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Transport Fever 3 ToolsUnofficial fan toolkit
A red and white tram at a stop on a city street in Transport Fever 3, with people walking to its doors, glass shelters, overhead wires and a hotel and shops behind
Screenshot: Transport Fever 3 © Urban Games

Guide

Transport Fever 3 Trams, Tram-Trains and Cargo Trams

Which tracks each tram needs, how to lay your first tram line, how Light Rail trams move between road and railway, and what the official sources say about cargo trams, with every tram from our vehicle list.

Last updated Game version: Release version, manual pages revised 2026-09-28 and 2026-09-29

The short answer

  • The tracks decide which tram runs. Horse and steam trams run on streets with tram tracks. Electric trams need streets with electrified tram tracks. Electrified tracks are tram tracks with overhead wires (catenary).
  • Bus stops become tram stops. A bus stop turns into a tram stop by itself as soon as its street or station gets tram tracks.
  • Light Rail trams use railway tracks too. Trams marked Light Rail can switch between rail track and tram lanes on the road. Road lanes only run one way and book nothing, so the road part needs no signals at all.
  • Cargo trams are in the store. The official website and the game's Steam page list them, while the manual's tram section says trams carry passengers only. What each source says

From the official manual

Which tracks each tram needs

TramRuns onGood to know
Horse and steam tramsStreets with tram tracksThey need no overhead wires.
Electric tramsStreets with electrified tram tracksElectrified tracks are tram tracks with overhead wires (catenary). They arrive in the 1910s.

The earliest electric tram in our vehicle list is the AEG Motor Car, on sale from 1910.

Build your first tram line

  1. Check the year. The manual lists the tram depot from 1900, the earliest start year. Electric trams arrive in the 1910s. See when vehicles unlock.
  2. Lay the tracks. On the Tools tab of the street menu you can add tram tracks to streets you have already built, with or without overhead wires, and take them off again. Hold Shift to change only some sections. Pick the version with overhead wires if you plan to run electric trams.
  3. Use the stops you have. A bus stop turns into a tram stop by itself as soon as its street or station gets tram tracks. Road stations start with up to four platforms that buses, trams and trucks share, and passenger and cargo modules can sit on the same station.
  4. Build the depot on the tracks. Connect the tram depot to the tram tracks, or the trams you buy there cannot reach the first stop of their line.
  5. Buy trams and start the line. Buy vehicles in a depot, then put them on a line in the line manager; a new vehicle has no route of its own. The line manager's Buy Vehicles button opens the store of the nearest suitable depot and puts the new vehicles on the line straight away.
  6. Mind the platform length. A platform shorter than the train or tram slows loading and unloading. The vehicle and station windows and the terminal selection dialog then show a warning.
  7. Upgrading the street later? When you replace a street with another street type, the default Keep setting leaves its tram tracks and bus lanes where they are.
The Transport Fever 3 street menu on its Tools tab with the tram track tool picked, over a town whose streets are highlighted in blue and yellow, with the cost shown next to the cursor
The street menu's Tools tab with the tram track tool picked. The cost shows next to the cursor. Screenshot: Transport Fever 3 © Urban Games View full size

Tram-trains: from road to railway

Trams marked Light Rail can switch between rail track and tram lanes on the road. Road lanes only run one way and book nothing, so the road part needs no signals at all. A booked path runs until the first of these on the train's route: the next signal, a tram lane, or a stop where the train turns back. The train signals guide shows where signals do matter, on the railway part.

A red and white Line 1 tram on railway track with overhead wires in Transport Fever 3, beside a lake with pine trees and mountains behind
A tram on railway track with overhead wires, beside a lake. Screenshot: Transport Fever 3 © Urban Games View full size

Cargo trams

The manual's tram section says trams carry passengers only. The official website lists helicopters and cargo trams among the new vehicle types, and the game's Steam page says every major kind of transport is covered, light rail and dedicated cargo trams included. So official sources differ here. The store in the game does sell cargo trams: our vehicle list has one so far, the Horse Tram (cargo tram).

The manual's truck section adds that cargo may be unloaded at bus and tram stops as well, not just at cargo terminals. Small stops at the side of a street take passengers and cargo, but cargo loads more slowly there than at the bigger stations. If cargo stays on board, see why cargo won't unload.

A red and white electric cargo tram in Transport Fever 3 carrying three wooden crates on its flat bed, under overhead wires on a street of apartment houses
An electric cargo tram carrying crates, from the official press screenshots. Screenshot: Transport Fever 3 © Urban Games View full size

Every tram in our vehicle list

Oldest first. We show a number only when two different players' videos show the same value.

VehicleKindYearsTop speedCapacity
Horse TramTramfrom 1890end year not confirmed yet20 km/h6 passengers
Horse TramCargo tram, horsefrom 1890end year not confirmed yet20 km/h7 (any cargo)
Open CarTram trailerfrom 1892end year not confirmed yet25 km/h6 passengers
AEG Motor CarTram, electric1910–195025 km/h11 passengers
Gotha T1 Motor CarTram, electricfrom 1928end year not confirmed yet60 km/h14 passengers
Milano Series 4000Tram, electricfrom 1935end year not confirmed yet40 km/h25 passengers

Prices, power and more for each tram are in the vehicle list. Power lets a tram run fast and pull weight; tractive effort gets it moving and helps it pick up speed from a standstill.

What the manual does not say

  • How steep a slope a tram can climb or how tight a curve it can take.
  • Whether trams or buses earn more on the same route.
  • Which cargo each cargo tram can carry, beyond the ones in our vehicle list.

Frequently asked questions

Do trams need overhead wires?

Only electric trams. Horse and steam trams run on streets with tram tracks. They need no overhead wires. Electric trams need streets with electrified tram tracks. Electrified tracks are tram tracks with overhead wires (catenary).

When do electric trams arrive?

In the 1910s, according to the manual. The earliest electric tram in our vehicle list is the AEG Motor Car, on sale from 1910.

How do I add tram tracks to a road?

On the Tools tab of the street menu you can add tram tracks to streets you have already built, with or without overhead wires, and take them off again. Hold Shift to change only some sections. When you replace a street with another street type, the default Keep setting leaves its tram tracks and bus lanes where they are.

Do bus stops work for trams?

Yes. A bus stop turns into a tram stop by itself as soon as its street or station gets tram tracks. Road stations start with up to four platforms that buses, trams and trucks share, and passenger and cargo modules can sit on the same station.

What is a tram-train?

Trams marked Light Rail can switch between rail track and tram lanes on the road. Road lanes only run one way and book nothing, so the road part needs no signals at all.

Are there cargo trams in Transport Fever 3?

Yes. The official website lists cargo trams among the new vehicle types, and the game's Steam page says every major kind of transport is covered, light rail and dedicated cargo trams included. The manual's tram section says trams carry passengers only. So official sources differ here, but the store in the game does sell them: our vehicle list has one so far, the Horse Tram (cargo tram).

Why can my new tram not reach its line?

Connect the tram depot to the tram tracks, or the trams you buy there cannot reach the first stop of their line.

Power or tractive effort: which matters for a tram?

Power lets a tram run fast and pull weight; tractive effort gets it moving and helps it pick up speed from a standstill.

Sources

The game facts on this page come from these official pages:

The trams themselves come from our vehicle list, which shows a number only when two different players' videos agree on it. Checked on October 7, 2026. Seen something different in game? Let us know.

Continue reading

Two steam trains pulling passenger coaches across a tall steel trestle bridge above a dry valley with mesas and a river in Transport Fever 3Next stepChoosing a tram? Compare every tram's speed and capacity in the vehicle list.Vehicle List and StatsChecked numbers for every vehicle we could confirm, with filters by type and year and a side-by-side comparison.Go there

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Card pictures: Screenshot: Transport Fever 3 © Urban Games