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Transport Fever 3 ToolsUnofficial fan toolkit

Production chains · Industries · Cargo

Transport Fever 3 Tools

Plan cargo chains before you lay track: what every industry needs, how many production runs a delivery takes and which chains your map's climate allows. Built on the official game manual.

Industries
32
Cargo types
36
Climates
4

Illustration: AI-generated artwork, not a game screenshot

Production Chain Planner

Pick a cargo, an amount and a climate. See every industry in the chain, input amounts, production runs, raw materials and the by-products you will have to deal with.

  • Any of 36 cargo types
  • Climate check
  • Shareable link
Open

Industries & Cargo Types

All 32 industries and 36 cargo types with inputs, outputs, boosters and climate zones, plus where the official manual contradicts itself.

  • Filters by climate
  • Town demand
  • FAQ
Open
  • Towns

    Town Growth, Noise and Pollution

    Find the rating that holds a town back, cut noise and pollution, see the XP every town level takes, and learn what a transfer-free connection subsidy needs.

  • Updates

    Updates and Patch Notes

    Every official update in plain English, the current build for each platform, a quick check for your own build, and whether a patch changes our data.

  • Company

    Company Ranks, Perks & Prospecting

    How company ranks rise with population, which perk fixes which problem, how to start a prospection, and what inflation and the Tycoon mod change.

  • Cargo

    Why Cargo Won't Unload

    Where each cargo type can be unloaded, which warehouse module it needs, and a step-by-step check for cargo that stays on board.

  • Maps

    Map Sizes and Experimental Maps

    All eight map sizes in every format with their heightmap resolutions, how to switch on the experimental sizes, and where the manual’s own tables disagree.

  • Vehicles

    Vehicle Unlock Dates

    When each bus can be bought according to the official manual, when airfields, airports and heliports arrive, and how to keep old vehicles in the store.

Before you pick a map

Which end products can each climate make?

A product counts as possible when every industry in its chain is listed for that climate in the manual. Pick a product to open it in the planner.

End productTemperateDryTropicalSubarctic
BeveragesYes in TemperateYes in DryNo in Tropicalno BreweryYes in Subarctic
BooksNo in Temperateno Printing PressNo in Dryno Printing PressNo in Tropicalno Printing PressYes in Subarctic
BricksYes in TemperateYes in DryNo in Tropicalno Brick WorksNo in Subarcticno Brick Works
Canned FoodYes in TemperateYes in Dryvia MeatYes in TropicalYes in Subarctic
CementNo in Temperateno Cement PlantNo in Dryno Cement PlantYes in TropicalYes in Subarctic
ClothesYes in TemperateYes in Dryvia Livestock FarmYes in TropicalYes in Subarcticvia Livestock Farm
FuelYes in TemperateYes in DryYes in TropicalYes in Subarctic
FurnitureYes in TemperateYes in DryYes in TropicalYes in Subarctic
VegetablesYes in TemperateYes in DryYes in TropicalYes in Subarctic
VehiclesNo in Temperateno Tire FactoryNo in Dryno Tire FactoryYes in TropicalNo in Subarcticno Tire Factory

Sources

Where the data comes from

Industries, cargo and production rules come from the official Transport Fever 3 game manual by Urban Games. Game version: Release version, manual revised 2026-09-28. Last checked October 5, 2026.

This is an unofficial fan site. Read how we collect and check game data.

Cargo colors used on this site

  • Raw Material
  • Intermediate Product
  • Booster Product
  • End Product