
Production chains · Industries · Cargo
Transport Fever 3 Tools
Plan cargo chains before you lay track: what every industry needs, how many production runs a delivery takes and which chains your map's climate allows. Built on the official game manual.
- Industries
- 32
- Cargo types
- 36
- Climates
- 4
Illustration: AI-generated artwork, not a game screenshot
Production Chain Planner
Pick a cargo, an amount and a climate. See every industry in the chain, input amounts, production runs, raw materials and the by-products you will have to deal with.
- Any of 36 cargo types
- Climate check
- Shareable link
Industries & Cargo Types
All 32 industries and 36 cargo types with inputs, outputs, boosters and climate zones, plus where the official manual contradicts itself.
- Filters by climate
- Town demand
- FAQ
Guides
All guidesTowns
Town Growth, Noise and PollutionFind the rating that holds a town back, cut noise and pollution, see the XP every town level takes, and learn what a transfer-free connection subsidy needs.
Updates
Updates and Patch NotesEvery official update in plain English, the current build for each platform, a quick check for your own build, and whether a patch changes our data.
Company
Company Ranks, Perks & ProspectingHow company ranks rise with population, which perk fixes which problem, how to start a prospection, and what inflation and the Tycoon mod change.
Cargo
Why Cargo Won't UnloadWhere each cargo type can be unloaded, which warehouse module it needs, and a step-by-step check for cargo that stays on board.
Maps
Map Sizes and Experimental MapsAll eight map sizes in every format with their heightmap resolutions, how to switch on the experimental sizes, and where the manual’s own tables disagree.
Vehicles
Vehicle Unlock DatesWhen each bus can be bought according to the official manual, when airfields, airports and heliports arrive, and how to keep old vehicles in the store.
Before you pick a map
Which end products can each climate make?
A product counts as possible when every industry in its chain is listed for that climate in the manual. Pick a product to open it in the planner.
| End product | Temperate | Dry | Tropical | Subarctic |
|---|---|---|---|---|
| Beverages | Yes in Temperate | Yes in Dry | No in Tropicalno Brewery | Yes in Subarctic |
| Books | No in Temperateno Printing Press | No in Dryno Printing Press | No in Tropicalno Printing Press | Yes in Subarctic |
| Bricks | Yes in Temperate | Yes in Dry | No in Tropicalno Brick Works | No in Subarcticno Brick Works |
| Canned Food | Yes in Temperate | Yes in Dryvia Meat | Yes in Tropical | Yes in Subarctic |
| Cement | No in Temperateno Cement Plant | No in Dryno Cement Plant | Yes in Tropical | Yes in Subarctic |
| Clothes | Yes in Temperate | Yes in Dryvia Livestock Farm | Yes in Tropical | Yes in Subarcticvia Livestock Farm |
| Fuel | Yes in Temperate | Yes in Dry | Yes in Tropical | Yes in Subarctic |
| Furniture | Yes in Temperate | Yes in Dry | Yes in Tropical | Yes in Subarctic |
| Vegetables | Yes in Temperate | Yes in Dry | Yes in Tropical | Yes in Subarctic |
| Vehicles | No in Temperateno Tire Factory | No in Dryno Tire Factory | Yes in Tropical | No in Subarcticno Tire Factory |
Sources
Where the data comes from
Industries, cargo and production rules come from the official Transport Fever 3 game manual by Urban Games. Game version: Release version, manual revised 2026-09-28. Last checked October 5, 2026.
This is an unofficial fan site. Read how we collect and check game data.
Cargo colors used on this site
- Raw Material
- Intermediate Product
- Booster Product
- End Product