Frequently asked questions
How do I make money fast at the start?
Early on there are two quick ways to earn money: carrying passengers within a town or between towns, and carrying cargo from one industry to the next or from an industry to a town. For passengers, start with a bus line between two neighboring towns. Income goes up with speed and with distance, and the distance counts in a straight line from where a trip starts to where it ends.
Should I take a loan?
Yes. Your bank account starts empty, so take a loan first. You can hold up to four, the interest depends on the difficulty, and each offer comes with its own terms, so know what the money is for.
Is there a tutorial?
Yes. Switch on the tutorial for your first map; it sits in the Environment section of the map settings. The manual suggests playing it once to learn the basics. For a guided start, the campaign works too: the manual suggests that newcomers play the first few missions, because they bring in the main parts of the game one at a time.
Which start year should I pick?
Choose a start year from 1900 to 2020, in steps of ten years. It decides which vehicles the store offers when you begin. Our vehicle unlock guide lists the buses each start year offers.
Why is my train losing money?
Give each train enough wagons, and pick wagons about as fast as the locomotive; a short or mismatched train is likely to run at a loss. Upkeep is paid on the real length of road or track, so a long detour in an S or U shape adds upkeep and may cut your profit. An empty vehicle earns nothing. Let the same vehicles carry goods in both directions where you can; trucks, freight wagons and cargo ships switch cargo at stations by themselves.
Why has my town stopped growing?
Keep every town rating green. A single poor rating is enough to stall a town's growth. Growing towns want more cargo and more passenger service, and new cargo types join their wish list, so look over your lines from time to time.
Do mods turn off achievements?
Usually. Achievements are generally unavailable while non-cosmetic mods are active or when gameplay settings differ from the standard values.
Does the climate matter?
The climate changes how the map looks and what the terrain is like, not how the simulation works. The terrain does make some kinds of transport more useful than others.
Sources
Every tip on this page comes from these pages of the official Transport Fever 3 manual, in our own words:
- Tips and Tricks (first lines, income, routes, trains, towns and industries; revised September 29, 2026)
- Free Game (new game settings, the tutorial and the built-in mods; revised September 29, 2026)
- Lines and Vehicles (the line manager, buying vehicles and when to add signals; revised September 29, 2026)
- Company and Finances (loans and company ranks; revised September 29, 2026)
- Subsidies (the Connect Towns offer; revised September 29, 2026)
- Achievements (when achievements are off; revised September 29, 2026)
Checked on October 7, 2026. Seen something different in game? Let us know.




