How to build a station
- Stations sit in the Buildings tab of each of the four transport tools. A filter icon narrows the list to passenger or cargo stations.
- Before you place one, the settings panel on the right sets its starting size: how many platforms or tracks, and how long.
- Turn it with the M and N keys, or hold Shift and drag sideways with the left mouse button. Raise or lower it with the comma and period keys; hold Shift for smaller steps.
- A station snaps to tracks, streets and, for harbors, coastlines. Hold Shift while placing it to stop the snapping.
- Buildings in the way turn yellow, a warning appears, and the cost of knocking them down is added to the price before you click.
How to extend or change a station
- Select a station and press Configure: the map turns white and the station's modules can be added, swapped and removed.
- Modules include tracks, platforms, buildings, roofs and underpasses, sorted into tabs at the bottom of the screen. Roofs and underpasses can only sit above or under other modules, and tracks always run side by side.
- Many modules can be swapped for another module of the same size, and each module shows its own building cost while you work.
- Inside the configuration mode the bulldozer removes single modules; used outside it, the bulldozer removes the whole station.
Who a station reaches depends on its catchment area, and specialized cargo terminals change how fast each cargo loads: both are explained in the cargo unloading guide. How many people a platform and a waiting hall hold is in the line manager guide.
Depots and maintenance buildings
- Depots and shipyards are the only places to buy road vehicles, trams, trains and ships. Planes come from the hangars built into airports, helicopters from the hangar of a heliport.
- Every depot repairs vehicles that pass close to it. Maintenance buildings repair over a wider area, but sell nothing; there are maintenance buildings for road, rail and water, none for aircraft.
- Connect each depot to the street, tram or rail network its line uses, or new vehicles cannot reach the first stop. A shipyard needs navigable water and a water route to the line's first stop.
- Road, tram and train depots, shipyards and the three maintenance buildings are all available from 1900.
Underground tram stations are a separate case, with their own rules: see underground stations and metro.
What the manual does not say
- Whether stations can be curved: the manual describes straight modules and does not mention curved platforms.
- How far the repair radius of a depot or a maintenance building reaches, in meters.
- How many passengers each platform or waiting hall holds: the game shows it in each building's description.
Frequently asked questions
How do you build a station in Transport Fever 3?
Stations sit in the Buildings tab of each of the four transport tools. A filter icon narrows the list to passenger or cargo stations. Before you place one, the settings panel on the right sets its starting size: how many platforms or tracks, and how long. A station snaps to tracks, streets and, for harbors, coastlines. Hold Shift while placing it to stop the snapping.
How do you make a station longer or add platforms?
Select a station and press Configure: the map turns white and the station's modules can be added, swapped and removed. Road stations grow in pieces of 10 meters and train stations in pieces of 40 meters.
Can one station handle passengers and cargo?
Yes. Cargo modules can join a passenger station and passenger modules a cargo station, making one combined station. Train stations work the same way, and harbors make no difference between the two at all.
When do airports and heliports become available?
Airfields for small planes arrive in 1920; airports, heliports and helipads in 1950.
Where do you buy vehicles in Transport Fever 3?
Depots and shipyards are the only places to buy road vehicles, trams, trains and ships. Planes come from the hangars built into airports, helicopters from the hangar of a heliport.
What do maintenance buildings do?
Every depot repairs vehicles that pass close to it. Maintenance buildings repair over a wider area, but sell nothing; there are maintenance buildings for road, rail and water, none for aircraft.
Can you build curved stations in Transport Fever 3?
The official manual does not mention curved platforms or curved stations.
Sources
Every fact on this page comes from the official Transport Fever 3 manual:
- Stations and Depots (building and configuring stations, every station type, depots and maintenance; revised September 29, 2026)
Checked on October 11, 2026. Seen something different in game? Let us know.