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A Mardi Gras parade in a New Orleans street in Transport Fever 3: a horse-drawn float with a giant purple and gold mask, and crowds in period dress outside the shops
Screenshot: Transport Fever 3 © Urban Games

Guide

Transport Fever 3 Campaign: All 8 Missions and Star Goals

All eight missions in the order they unlock, from New Orleans to Tanegashima: where each one is set, what one, two and three stars ask for, the medal goal, and the fixes released so far.

Last updated Game version: Release version, manual page revised 2026-09-29

The short answer

  • Eight missions, one after another. Finishing a mission unlocks the next one. A saved mission can be picked up again from that mission's own page.
  • One to three stars, or a fail. A mission ends with one, two or three stars, depending on how fully you reach its goal. Miss one of its critical challenges and the mission fails.
  • A medal for the bonus goal. On top of the stars, every mission has an optional bonus goal, and meeting it earns that mission's medal.
  • Mission 3 is Desert Adventure. Set in Wadi Rum, Jordan. For three stars: finish the excavations without losing a single truck. All its goals

From the official manual

All eight missions at a glance

The numbers follow the order in which the manual lists the missions. The official press kit numbers its campaign screenshots the same way, and the release notes' fixes for mission 2 are about a signal task, which fits Alpine Crossing's railway.

MissionWhereOne starTwo starsThree starsMedal
1. Saving Mardi GrasNew Orleans, USASave Mardi GrasDo a little more for New OrleansDo a lot more for New OrleansDeal with the alligators quickly
2. Alpine CrossingDomodossola, ItalyCarry 300 passengers through the tunnelDo it before 1924Do it before 1923Get the skiers to Zermatt
3. Desert AdventureWadi Rum, JordanFinish the excavationsFinish the excavations with fewer than 3 trucks lostFinish the excavations without losing a single truckRecover the remains
4. Biggest Festival EverBethel, USA500 attendees when the concert starts750 attendees1,000 attendeesFind the instruments
5. Oil for the PeopleEkofisk, NorwayDeliver your oil before Astrid doesFinish the mission before Astrid has delivered 750 unitsFinish the mission before Astrid has delivered 500 unitsRescue Lasse
6. Island ExpansionManila, PhilippinesComplete 5 subsidy contractsComplete 8Complete 12Build the Trans-Philippine Railroad
7. Big City ProblemsAdelaide, AustraliaWin over every voterDo it within 4 yearsDo it within 2 yearsNot explained: the manual only says “Cheers!”
8. Final CountdownTanegashima, JapanLaunch the rocket on scheduleLaunch on schedule without raising the budget repeatedlyLaunch on schedule without raising the budget at allOrganize the watch party

Mission by mission

The story, the goal and every star and medal for each mission, the people you meet, and where one of our guides or tools helps. Fixes come from the official release notes.

Mission 1 · New Orleans, USA

Saving Mardi Gras

A big storm has left New Orleans in a mess just before Mardi Gras. The city lives on the festival's visitors, so the mayor needs the damage cleared in time.

Goal: Clear up after the storm so that New Orleans can still hold Mardi Gras.

  • Save Mardi Gras
  • Do a little more for New Orleans
  • Do a lot more for New Orleans
  • Medal: Deal with the alligators quickly

People you meet: Beau LaFontaine (mayor), Katie Baker (orphanage director), Andrew (assistant).

Mission 2 · Domodossola, Italy

Alpine Crossing

Rail traffic between northern Italy and Switzerland is booming, but the Simplon Tunnel has only one track. The railway company hires two engineers to build a second tube.

Goal: Expand the line through the Simplon so that trains between Brig and Milan run better.

  • Carry 300 passengers through the tunnel
  • Do it before 1924
  • Do it before 1923
  • Medal: Get the skiers to Zermatt

People you meet: Lorenzo Bianchi (construction manager), Dr. Karl Albert Brandtner (lead engineer), Anton Zurbriggen (mayor).

Useful here: Train signals and deadlocks (the mission includes a signal-building task).

Fixes for this mission so far

  • Version 40417 (preview build, October 2, 2026): Mission 2 no longer throws an error when you load a save after bulldozing the tracks of the signal-building task.
  • Version 40419 (preview build, October 6, 2026): Mission 2 now copes with older saves in which the signal-building task was left in a broken state.

Only in preview builds so far. How to join the preview branch.

A rusty old truck alone on the sand of a desert valley in Transport Fever 3, from the campaign's third mission
Screenshot: Transport Fever 3 © Urban Games

Mission 3 · Wadi Rum, Jordan

Desert Adventure

Nasra Ramahi has just finished studying archaeology and is back home in Aqaba, keen to make her name. She uses her wealthy family's money to fund an expedition into the Wadi Rum desert in search of artifacts.

Goal: Lead Nasra's expedition across the desert and dig up the artifacts.

  • Finish the excavations
  • Finish the excavations with fewer than 3 trucks lost
  • Finish the excavations without losing a single truck
  • Medal: Recover the remains

People you meet: Salim Al-Zalabia (Bedouin), Nasra Ramahi (archaeologist), Baron von Schlitzwiesen (explorer).

A camper van painted with peace signs and flowers among tents and teepees at a music festival in Transport Fever 3, from the campaign's fourth mission
Screenshot: Transport Fever 3 © Urban Games

Mission 4 · Bethel, USA

Biggest Festival Ever

A dairy pasture in Bethel is about to host Woodstock. World-famous bands are on their way, and the sheriff only needs one good reason to shut the whole thing down.

Goal: Help the producer get the festival ready and the band on stage.

  • 500 attendees when the concert starts
  • 750 attendees
  • 1,000 attendees
  • Medal: Find the instruments

People you meet: Richard O'Sullivan (sheriff), Bart Korner (producer), Sun Flowers (spectator).

A red industrial hall and a small cargo ship at a quay on a fjord at dusk, with village lights on the hillside, in Transport Fever 3, from the campaign's fifth mission
Screenshot: Transport Fever 3 © Urban Games

Mission 5 · Ekofisk, Norway

Oil for the People

Oil has turned up at Ekofisk and more fjords are being opened for drilling. Local entrepreneur Nils Eriksen has to beat a foreign corporation to the official license.

Goal: Be the first to extract 1,000 units of oil, and the exclusive drilling rights are yours.

  • Deliver your oil before Astrid does
  • Finish the mission before Astrid has delivered 750 units
  • Finish the mission before Astrid has delivered 500 units
  • Medal: Rescue Lasse

People you meet: Astrid Larsson (corporate agent), Nils Eriksen (entrepreneur), Andrea (assistant).

Useful here: Crude oil in Industries & Cargo (which industries produce crude oil and which ones take it).

A sunny tropical beach on a calm bay, with green wooded islands across the water, in Transport Fever 3, from the campaign's sixth mission
Screenshot: Transport Fever 3 © Urban Games

Mission 6 · Manila, Philippines

Island Expansion

Mateo Cruz has won the election in Manila to his own surprise, and the treasury is empty. With his wife Salita at his side, he sets out to get the country moving.

Goal: Help the president and the first lady lift the economy, social services and tourism.

  • Complete 5 subsidy contracts
  • Complete 8
  • Complete 12
  • Medal: Build the Trans-Philippine Railroad

People you meet: Salita Ananda Cruz (first lady), Mateo Cruz (president), Richard Cleese (billionaire).

Useful here: Subsidies in the town growth guide (the four kinds of subsidy and what each one asks for).

Worth knowing: Every star here depends on subsidy contracts. The release notes list this fix in Version 40418 (preview build, October 2, 2026): Subsidy offers turn up again. Updates and patch notes.

Mission 7 · Adelaide, Australia

Big City Problems

Smog, traffic jams and noise are pushing Adelaide towards chaos. Mayor Holly Travers is slipping in the polls and has promised to put things right.

Goal: Meet the needs of every district for long enough to win over all the voters.

  • Win over every voter
  • Do it within 4 years
  • Do it within 2 years
  • Medal: Not explained: the manual only says “Cheers!”

People you meet: Monaro Namatjira (journalist), Holly Travers (mayor), Tom McLaren (industry representative).

Useful here: What each district needs (residential, commercial and industrial districts want different things); Cutting noise and pollution (smog and noise are part of the city's trouble).

Mission 8 · Tanegashima, Japan

Final Countdown

After long delays, a 21st-century moon mission is about to begin at the Japanese space center. Rocket parts, fuel and the crew all have to be brought together before the launch window closes.

Goal: Get everything ready for the rocket launch without losing track of the launch window.

  • Launch the rocket on schedule
  • Launch on schedule without raising the budget repeatedly
  • Launch on schedule without raising the budget at all
  • Medal: Organize the watch party

People you meet: Takumi Arakawa (mission director), Chisato Murai (Japan's first woman in space), Sayoko Tanizaki (astronaut).

Campaign achievements

  • The Journey Begins: Finish the campaign's first mission.
  • Story Master: Finish every campaign mission.
  • Story Legend: Earn all the stars in every campaign mission.
  • Phalerist: Collect every medal the campaign hands out.

The other achievements are earned in a Free Game; see all achievements, with tips.

How the campaign works

  • You start the campaign from the Campaign card in the main menu.
  • Finishing a mission unlocks the next one. A saved mission can be picked up again from that mission's own page.
  • A mission ends with one, two or three stars, depending on how fully you reach its goal. Miss one of its critical challenges and the mission fails.
  • On top of the stars, every mission has an optional bonus goal, and meeting it earns that mission's medal.
  • Missions ask you to make decisions, so most goals can be reached in more than one way.
  • The manual suggests that newcomers play the first few missions, because they bring in the main parts of the game one at a time.
  • The missions are set in the 20th and 21st centuries, and each one wraps a real-world transport problem in its own story.
  • They draw on real events but are not meant as accurate history; the manual calls them mainly entertainment.

What the manual does not say

  • How to earn each star and medal. The manual lists the goals but gives no walkthroughs.
  • What the extra help for two and three stars in Saving Mardi Gras is, and what the medal goal behind “Cheers!” in Big City Problems asks for.
  • Starting years, starting money and how long a mission takes. Only Alpine Crossing's star goals name years (1923 and 1924).
  • Whether a finished mission can be replayed for more stars. The manual only says saved missions can be picked up again.

Frequently asked questions

How many missions does the Transport Fever 3 campaign have?

Eight: Saving Mardi Gras (New Orleans), Alpine Crossing (Domodossola), Desert Adventure (Wadi Rum), Biggest Festival Ever (Bethel), Oil for the People (Ekofisk), Island Expansion (Manila), Big City Problems (Adelaide), and Final Countdown (Tanegashima). The missions are set in the 20th and 21st centuries, and each one wraps a real-world transport problem in its own story.

What is campaign mission 3?

Desert Adventure, set in Wadi Rum, Jordan. Lead Nasra's expedition across the desert and dig up the artifacts. One star: finish the excavations. Two stars: finish the excavations with fewer than 3 trucks lost. Three stars: finish the excavations without losing a single truck. Medal: recover the remains.

How do stars and medals work?

A mission ends with one, two or three stars, depending on how fully you reach its goal. Miss one of its critical challenges and the mission fails. On top of the stars, every mission has an optional bonus goal, and meeting it earns that mission's medal.

Do the missions unlock in order?

Yes. Finishing a mission unlocks the next one. A saved mission can be picked up again from that mission's own page.

Should beginners start with the campaign?

The manual suggests that newcomers play the first few missions, because they bring in the main parts of the game one at a time. Missions ask you to make decisions, so most goals can be reached in more than one way.

Is the signal task in mission 2 (Alpine Crossing) fixed?

Two fixes so far. Version 40417, a preview build from October 2, 2026: mission 2 no longer throws an error when you load a save after bulldozing the tracks of the signal-building task. Version 40419, a preview build from October 6, 2026: mission 2 now copes with older saves in which the signal-building task was left in a broken state. So far the fixes are only in preview builds, not in the release build.

Which achievements come from the campaign?

Four: The Journey Begins (finish the campaign's first mission), Story Master (finish every campaign mission), Story Legend (earn all the stars in every campaign mission), and Phalerist (collect every medal the campaign hands out).

Are the missions historically accurate?

No. They draw on real events but are not meant as accurate history; the manual calls them mainly entertainment.

Sources

All game facts on this page come from these official pages:

  • Campaign (all eight missions, their goals, stars and medals, and how the campaign works; revised September 29, 2026)
  • Achievements (the four campaign achievements; revised September 29, 2026)
  • Release Notes (PC) (the campaign fixes and the subsidy fix; revised October 6, 2026)

Mission numbers also match the official press kit, whose campaign screenshots are numbered by mission. Checked on October 7, 2026. Seen something different in game? Let us know.

Continue reading

A blue electric locomotive passing a green passenger coach on parallel tracks in Transport Fever 3, with a third track curving away under overhead wiresNext stepStuck on the signal task in Alpine Crossing? See how path and one-way signals work.Train Signals and DeadlocksWhy trains get stuck and how to fix it: path and one-way signals, passing loops, room after switches and line priority, with our own track drawings.Go there

Related guides

Card pictures: Screenshot: Transport Fever 3 © Urban Games