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Transport Fever 3 ToolsUnofficial fan toolkit
A busy Transport Fever 3 city with high-rise hotels behind a train station, a yellow tram and cars on the main road, a blue tram and a train loaded with logs
Screenshot: Transport Fever 3 © Urban Games

Guide

Transport Fever 3 Save Location, Crashes and Low FPS

Where the game keeps your saves, crash logs and settings on Steam, GOG and the Epic Games Store, what to do when it will not start or crashes, and how to win back frame rate, from the official manual and the official system requirements.

Last updated Game version: Release version, manual pages revised 2026-09-29

The short answer

  • Saves are in your user data folder. With Steam on Windows that is C:\Program Files (x86)\Steam\userdata\<user-number>\3493540\local, and in the game Settings › Advanced › Open User Data Folder opens it. Inside, the manual calls the save folder save in one place and saves in another, so check which one you have. Your store and system
  • Crash logs are in crash_dump. stdout.txt starts again from scratch every time the game starts. When the game crashes, it also writes a copy with the time in its name: that copy is the one to use when you ask for help.
  • Low frame rate? If it stays low with the game paused, the graphics card is the likely limit; if 2x and 4x speed do not get faster, the processor is the likely limit. Fixes for both
  • Will not start? Processors without AVX2 cannot run the game, and neither can Macs with an Intel processor. System requirements

From the official manual

Find your folders

Pick your store and system to get the full path to your saves, crash logs, settings and mods, ready to copy.

Where you bought the game

Your computer

Steam on Windows

  • User data folder

    C:\Program Files (x86)\Steam\userdata\<user-number>\3493540\local
  • Saved games

    As the manual's list of folders spells it:

    C:\Program Files (x86)\Steam\userdata\<user-number>\3493540\local\save

    As the manual's section on saved games spells it:

    C:\Program Files (x86)\Steam\userdata\<user-number>\3493540\local\saves

    The manual names the save folder both ways, so open your user data folder to see which name your game uses.

  • Crash reports and logs

    C:\Program Files (x86)\Steam\userdata\<user-number>\3493540\local\crash_dump
  • Settings file

    C:\Program Files (x86)\Steam\userdata\<user-number>\3493540\local\settings.lua
  • Mods you install by hand

    C:\Program Files (x86)\Steam\userdata\<user-number>\3493540\local\mods
  • Game installation

    C:\Program Files (x86)\Steam\steamapps\common\Transport Fever 3

Quickest way on a computer: Settings › Advanced › Open User Data Folder opens the user data folder for you. Install locations can differ. Under Steam, <user-number> is the numbered folder of your Steam account; <username> is your user name on the computer. On macOS the Library folder is hidden in Finder by default.

What is in the user data folder

NameWhat it holds
save folder (also written saves)Your saved games.
crash_dump folderCrash reports and log files, stdout.txt among them.
settings.luaYour settings, such as screen resolution and volume.
settings_keys_v3.luaYour key bindings.
profile.luaYour campaign progress and the game you saved last.
save_maps folderMaps you made in the map editor.
mods folderMods you install by hand.
mod_presets folderYour saved mod presets.
shader_cache folderShaders the game keeps ready to speed up loading. The game manages this folder.
heightmaps folderGrayscale height images for the map editor.
screenshots folderPictures taken with the camera tool.

A saved game is a .sav file with the game itself plus a .jpg picture of the view at the moment you saved. The manual says a save is made of three files but names only these two. Maps from the map editor are stored the same way, in the save_maps folder. The manual's list of folders calls the save folder save, while its section on saved games calls it saves.

The heightmaps folder is where the map editor looks for height images; the map sizes guide explains the pixel sizes, and the mods guide covers the mods folder.

From the official manual

Fix a problem

The screen went black after you changed a setting

  1. Press Alt+Enter to switch to window mode.
  2. Open the settings and choose the right resolution for your monitor.

The game will not start, or crashes while loading without mods

  1. Compare your computer with the minimum requirements below. Below them, the game may not start at all.
  2. Processors without AVX2 cannot run the game, and neither can Macs with an Intel processor.
  3. With more than one screen connected, check the others: the game may be running on the wrong one.

The official minimum and recommended requirements are below. System requirements

The game will not start on Linux

  1. Not every Linux distribution works fully with the game. Try a widely used one such as Ubuntu.

The mouse pointer is gone

  1. Press Alt+Enter to switch to window mode.
  2. In the settings, switch off the hardware mouse cursor.

The settings page gives the cursor option two names: Use System Mouse Cursor, which you switch on, and Use hardware mouse cursor, which you switch off.

The frame rate is low, even with the game paused

  1. The graphics card is the likely limit: the game shows far more objects at once than a first-person game, which only draws what is close by.
  2. Turn the graphics settings down, or switch from UHD (4K) to Full HD.

What each graphics preset changes is below. Graphics settings

At 2x or 4x speed the game does not get faster, or vehicles jump

  1. The processor is the likely limit. The game simulates every resident and works out each trip to work and to the shops, and it puts no cap on town size or the number of towns.
  2. Many towns close together cost more processor power than fewer, less connected towns. Laptop processors are often built to save energy rather than for speed.

Your computer beats the minimum requirements, but the frame rate is still very low

  1. Close programs running in the background.
  2. Look for a weak spot in the hardware: slow memory, a slower PCIe slot on an older mainboard, or a graphics card short on video memory.
  3. Lower the texture quality, and switch off mods that bring high-resolution textures without LODs (lower-detail versions for distant views).

Graphics look broken, or the game crashes right at startup

  1. Close the game and delete the shader_cache folder in your user data folder.
  2. If that does not help, check the game files in your store app.

Checking the game files works differently in each store. Check the game files

The settings are broken, or the settings menu misbehaves

  1. Close the game and delete settings.lua from your user data folder.
  2. A reinstall does not do this for you: your settings survive it.

The troubleshooting page says settings.lua also holds your key bindings; the page on game files lists key bindings in settings_keys_v3.lua.

Your campaign progress is gone and only the first mission is open

  1. In some situations the profile that stores campaign progress is reset, and the game cannot bring it back by itself.
  2. The official manual offers replacement profile.lua files to download: missions unlocked with or without medals, or all locked. Put one in your user data folder in place of the old file.
  3. To unlock only some missions or medals, edit profile.lua with a text editor instead.

Check and repair the game files

  • Steam: Restart the computer and open Steam. In your library, right-click the game, choose Properties, open Local files and click Verify integrity of game files. It can take a few minutes.
  • GOG: Run the installer from your GOG library again: it finds the installed game and replaces all game files, while your saves and settings stay. In GOG Galaxy, open the game's menu and choose Manage Installation › Verify / Repair.
  • Epic Games Store: In the Epic Games launcher, open your library, click the three dots next to Transport Fever 3 and choose Verify.

Broken graphics or a crash right at startup can come from the shaders: try deleting the shader_cache folder.

Back up your saves

Steam's own backup feature covers the game files only, not the user data folder with your settings and saves. Copy that folder yourself to keep them safe. With GOG, the Epic Games Store or the App Store, a copy of the installation folder backs up the game files, but your settings and saves are not in it: copy the user data folder as well.

Settings › Advanced sets how often the game saves by itself and how many autosaves it keeps; the oldest autosave is overwritten first.

Graphics settings and frame rate

The game runs windowed, borderless or full screen, and Alt+Enter (⌥+Enter on a Mac) switches between them. The full-screen resolution can only be changed from the main menu, not during a game.

What each graphics preset sets, one preset per row:

PresetTexturesTerrain texturesAnti-aliasingAmbient occlusion (SSAO)Reflections (SSR)GeometryShadowsTerrainGrass
LowLowLowOffOffOffLowLowLowOff
MediumHighHigh2×OnMediumMediumMediumMediumMedium
HighHighHigh4×OnHighHighHighHighHigh
Very HighVery HighVery High4×OnHighHighHighHighHigh

Going up one preset: Low to Medium changes every option; Medium to High changes anti-aliasing, reflections (SSR), geometry, shadows, terrain, and grass; High to Very High changes textures and terrain textures. Consoles (PlayStation 5, Xbox Series X|S) offer a choice of graphics mode instead.

Two switches in Settings › Advanced can warn you: Show Unsupported Hardware Warning when you play on unsupported hardware such as a graphics chip built into the processor, and Show Video Memory Usage Warning when your graphics settings are too high.

Switches in settings.lua

These switches are only in settings.lua. Open it in a text editor only when the game is closed. They are meant for experienced players, at your own risk, and do not exist on console.

  • debugInfoShowFps (true or false (default false)): Shows the current frame rate in a corner of the screen.
  • graphicalDeviceOverride (-1 (default), 0, 1 …): Picks a specific graphics card for the game to draw with.
  • crashSaveEnabled (true (default) or false): Set to false to stop the game making crash saves at all.
  • crashSaveSingleFile (true or false (default false)): Set to true to keep a single crash save; the next crash overwrites it.

Crashes and errors fixed in updates

If the game crashes, first check which build you have on the updates page. The release notes list these crash and error fixes so far. Each one names the build it first came in and whether that build was a preview or a release build at the time; the updates page shows the build each platform runs today and how to join the preview branch.

  • A rare random crash while the game draws the scene is fixed. (Version 40419, preview build, October 6, 2026)
  • Mission 2 no longer throws an error when you load a save after bulldozing the tracks of the signal-building task. (Version 40417, preview build, October 2, 2026)
  • No more crash from pressing the screenshot key over and over. (Version 40415, preview build, October 1, 2026)
  • Fixed rare crashes while the interface updates and while catchment areas are drawn. (Version 40415, preview build, October 1, 2026)
  • Fixed errors when opening a new construction from inside the module builder, when a faulty mod breaks the construction menu, when bulldozing a station whose window is pinned, and when opening a switched-off data layer with a controller. (Version 40415, preview build, October 1, 2026)
  • No crash with mods whose dependencies sit in the staging area or are installed locally. (Version 40415, preview build, October 1, 2026)

Updates that use video memory more carefully, which helps on graphics cards with little of it:

  • Better use of video memory on many graphics setups. (Version 40419, preview build, October 6, 2026)
  • Less video memory used in some situations, and a fix for how it is shared out on graphics cards with little of it. (Version 40415, preview build, October 1, 2026)

Report a crash

The crash_dump folder collects three kinds of file: .dmp files with crash data for software to read, .json files describing your settings and hardware, and .txt files with the game's log. stdout.txt starts again from scratch every time the game starts. When the game crashes, it also writes a copy with the time in its name: that copy is the one to use when you ask for help. When you send logs, take the newest files that share one name. Not every crash leaves all three.

When you ask for help, include:

  • Screenshots that show the problem
  • stdout.txt from the crash_dump folder (after a crash, the copy with the time in its name) and your settings.lua
  • The exact error message, if the game showed one
  • Your processor, graphics card and amount of memory
  • What you did just before the problem, and your last save from before it
  • What you have already tried

Other players can often help: in English in the Steam discussions and on Reddit, in German or English on transportfever.net, and in the many regional Discord communities. If nobody can help, Urban Games takes problem reports through the contact form on its support page. Send the details above and the newest dump file from the crash. Go to Urban Games support

With Send Crash Reports switched on in Settings › Advanced, the game sends an anonymized report to Urban Games after a crash or fatal error.

From the official Steam page

System requirements

Windows

minimum
Windows 10 (64-bit) or Windows 11; Intel Core i5-8400 or AMD Ryzen 5 2600X, with AVX2; 8 GB memory; NVIDIA GeForce GTX 1060, AMD Radeon RX 480 or Intel Arc A380, 4 GB video memory; 90 GB on an SSD.
recommended
Windows 11; Intel Core i7-13700K or AMD Ryzen 7 7800X3D, with AVX2; 16 GB memory; NVIDIA GeForce RTX 3070, AMD Radeon RX 6800 or Intel Arc A770, 8 GB video memory; 90 GB on an SSD.

macOS

minimum
macOS Sequoia 15.7 or newer; Apple M2 Pro (Apple silicon only); 16 GB memory; Apple M2 Pro; 90 GB on an SSD.
recommended
macOS Sequoia 15.7 or newer; Apple M4 Pro (Apple silicon only); 24 GB memory; Apple M4 Pro; 90 GB on an SSD.

Linux

minimum
Ubuntu 24.04 or newer; Intel Core i5-8400 or AMD Ryzen 5 2600X, with AVX2; 8 GB memory; NVIDIA GeForce GTX 1060, AMD Radeon RX 480 or Intel Arc A380, 4 GB video memory; 90 GB on an SSD.
recommended
Ubuntu 24.04 or newer; Intel Core i7-13700K or AMD Ryzen 7 7800X3D, with AVX2; 16 GB memory; NVIDIA GeForce RTX 3070, AMD Radeon RX 6800 or Intel Arc A770, 8 GB video memory; 90 GB on an SSD.

From the game's Steam store page, checked October 8, 2026.

What the manual does not say

  • Where crash saves are stored and what they are called.
  • Whether Steam Cloud keeps a copy of your saves.
  • Where the App Store version on a Mac keeps its files; the manual lists folders for Steam, GOG and the Epic Games Store only.
  • Which graphicalDeviceOverride number belongs to which graphics card.

Frequently asked questions

Where are Transport Fever 3 save files?

In your user data folder. With Steam on Windows that is C:\Program Files (x86)\Steam\userdata\<user-number>\3493540\local, and in the game Settings › Advanced › Open User Data Folder opens it for you. The manual's list of folders calls the save folder save, while its section on saved games calls it saves. The manual names the save folder both ways, so open your user data folder to see which name your game uses.

Where are the crash logs?

In the crash_dump folder of your user data folder. stdout.txt starts again from scratch every time the game starts. When the game crashes, it also writes a copy with the time in its name: that copy is the one to use when you ask for help.

How do I back up my saves?

Steam's own backup feature covers the game files only, not the user data folder with your settings and saves. Copy that folder yourself to keep them safe. With GOG, the Epic Games Store or the App Store, a copy of the installation folder backs up the game files, but your settings and saves are not in it: copy the user data folder as well.

How do I reset the game settings?

To go back to default settings, delete settings.lua from the user data folder while the game is closed. Reinstalling or uninstalling the game leaves your settings alone. The troubleshooting page says settings.lua also holds your key bindings; the page on game files lists key bindings in settings_keys_v3.lua.

Why is Transport Fever 3 so slow on my computer?

If the frame rate is low even while the game is paused, the graphics card is the likely limit: turn the graphics settings down, or switch from UHD (4K) to Full HD. If 2x or 4x speed does not make the game faster, the processor is the likely limit, especially with many towns close together.

What are the minimum system requirements?

On Windows: Windows 10 (64-bit) or Windows 11; Intel Core i5-8400 or AMD Ryzen 5 2600X, with AVX2; 8 GB of memory; NVIDIA GeForce GTX 1060, AMD Radeon RX 480 or Intel Arc A380, 4 GB video memory; and 90 GB on an SSD. On a Mac: an Apple M2 Pro (Apple silicon only) with 16 GB of memory and macOS Sequoia 15.7 or newer. The figures come from the game's Steam page.

Does Transport Fever 3 run on a Mac with an Intel processor?

No. Processors without AVX2 cannot run the game, and neither can Macs with an Intel processor. The Steam page asks for at least an Apple M2 Pro (Apple silicon only).

How do I report a crash to Urban Games?

Use the contact form on Urban Games' support page, https://www.transportfever3.com/support/. Send the newest dump file from the crash, the stdout.txt copy with the time in its name, your settings.lua, any error message and your processor, graphics card and memory. When you send logs, take the newest files that share one name. Not every crash leaves all three.

Sources

The facts on this page come from these official pages, in our own words:

  • Game File Locations (the user data folder, folder paths for Steam, GOG and Epic, log files and saves; revised September 29, 2026)
  • Troubleshooting (common problems, backups, checking game files, resetting settings and getting help; revised September 29, 2026)
  • Settings (display modes, graphics presets, autosaves, crash reports and settings.lua switches; revised September 29, 2026)
  • Transport Fever 3 on Steam (system requirements; checked October 8, 2026)
  • The official release notes, as listed on our updates page (crash and error fixes)

Checked on October 8, 2026. Seen something different in game? Let us know.

Continue reading

Two high-speed trains on a walled railway through a modern Transport Fever 3 town, next to a busy streetNext stepCrashed? Check your build number and see what the latest update fixed.Updates and Patch NotesEvery official update in plain English, the current build for each platform, a quick check for your own build, and whether a patch changes our data.Go there

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Card pictures: Screenshot: Transport Fever 3 © Urban Games